CONTINENT FIELD GUIDE / BASE AND RAID

DayZ Base Building and Weekend Raid Rules

Bases on Continent are intended for long term use. Players can choose their own location, establish a territory with a completed flagpole and secure gates with protected combination locks. Raiding remains part of the server, but it follows a clear weekend schedule so builders and attackers know when a base can be contested.

01

Choose a place that is worth keeping

Continent does not divide the map into a small collection of approved building zones. A survivor can search for a remote cabin, adapt an existing structure, build among trees or create a more visible compound near a useful route. The relaxed placement rules make uneven ground and existing buildings more practical than they are on a standard DayZ server.

Building freedom does not remove every limit. The placement must still exist inside the playable world, and explicitly restricted or protected locations remain unavailable. A structure should not block essential public access, exploit the terrain or depend on an impossible placement that cannot be reached through ordinary play.

Location still determines how a base functions. A hidden site is harder to discover but can make supply runs longer. A town base has access to roads and buildings but attracts more movement. A large compound offers storage and vehicle space, while its walls and flag are easier to notice. Build Anywhere provides the choice, not a guarantee of safety.

Before placing the first kit

  • Check the surrounding terrain from every side
  • Leave enough room for the completed flagpole
  • Plan gate access before enclosing the structure
  • Consider where vehicles can enter and turn
  • Keep important public routes accessible
  • Expect the location to remain relevant for a long wipe

02

A territory begins with a completed flagpole

Placing a Territory Flag Kit marks an intention to build, but it does not create a Continent base territory. The foundation, support and final pole must be constructed. Only the completed flagpole becomes the centre of a recognised base.

The active territory extends sixty metres from that completed pole. A message appears when a player enters or leaves the area. Fences, watchtowers and vehicles inside this radius are included in the territory maintenance rules.

COMPLETED FLAGPOLE
GATE
WATCHTOWER
VEHICLE
60 METRES
TERRITORY ACTIVE
IMPORTANT

A flag kit on the ground does not reserve the location and does not make nearby structures part of a base. Finish the flagpole before relying on the territory.

03

Large territories require more maintenance

A long wipe gives a base time to grow, but unlimited expansion would eventually fill the map with abandoned walls and vehicle collections. Continent applies a small daily amount of wear inside completed flag territories. The amount depends on how many vehicles or constructed base elements are kept around the same flagpole.

A compact base receives only minimal wear. Larger collections receive a stronger amount, which gives active groups a reason to repair what they use and remove what they no longer need. Vehicles are counted separately from fence and watchtower elements.

Territory contents Count Daily wear
Vehicles1 to 30.1%
Vehicles4 or more5%
Fence elements1 to 250.1%
Fence elements26 or more0.5%
Watchtower elements1 to 250.1%
Watchtower elements26 or more0.5%

This daily wear is not a raid and does not suddenly remove a maintained base. It is gradual condition loss. Normal DayZ flag maintenance also remains important for persistence, so the flag should be kept as part of the routine rather than treated as a decoration after construction.

04

A combination lock that remembers its owner

Combination locks retain their familiar DayZ use, but Continent also records the player who attaches the lock and its relationship with that gate. The player who placed it can return to the locked gate and remove the lock without entering every digit again. The server recognises the saved access and returns the lock to the player when possible.

This is particularly useful while rebuilding a gate, changing an entrance or moving a lock between structures. The owner does not need to cycle through the known code just to recover an item that already belongs to the base.

PLACED BY RECOGNISED OWNER Saved access found for this gate
LOCK ACTION REMOVE WITHOUT DIALING The lock is returned with its condition preserved

Why cycling combinations is not a raid method

Repeated incorrect interaction with a locked gate is tracked for each player and lock. Excessive attempts produce a warning and then cause character damage. Continuing after repeated punishment can kill the character. Trying every possible combination is therefore not an accepted or practical way to enter a base.

The protection does not make a base impossible to raid. It removes code cycling from the available methods. During the permitted raid period, attackers must use the intended DayZ damage mechanics and bring the resources required for a physical breach.

05

The weekend raid schedule

Raiding is permitted on Friday and Saturday from 19:00 until 23:00 CEST. Each permitted period lasts four hours. The same schedule applies every week unless an exceptional change is announced through the server messages and Discord.

Warning messages appear before the period opens and another message confirms when it has ended. Check the stated timezone rather than assuming that the displayed hours match local time in every country.

WEEKLY ACCESS 19:00 TO 23:00 CEST
MONCLOSED
TUECLOSED
WEDCLOSED
THUCLOSED
FRIRAID
SATRAID
SUNCLOSED
00:0006:0012:0018:0024:00
2raid periodsevery week
4hoursper permitted period
8hourstotal weekly raid time

06

What the raid period changes

The raid schedule applies to deliberate attacks on another player base. Damaging gates, walls, watchtowers, containers or other secured base elements in order to enter or remove stored property must take place inside the permitted period. A raid should not begin before 19:00 and must stop when the period closes at 23:00 CEST.

The schedule does not turn a base territory into a general safe zone. Ordinary player combat can still happen around a base according to the server rules. The weekend limit concerns the attack on the base and its secured contents, not every encounter that happens within sixty metres of a flagpole.

  1. 01
    Prepare before the period

    Travel, observation and gathering supplies can happen earlier, but damaging the base must wait until raiding opens.

  2. 02
    Use physical breach methods

    Combination cycling is protected. Bring the tools and resources required by the intended DayZ raid mechanics.

  3. 03
    Respect the closing time

    Stop damaging the base when the server announces that the permitted period has ended.

  4. 04
    Keep evidence when needed

    If a disputed situation occurs, report it through Discord with the time, location and any recording that may help administration review it.

TIMEZONE

All raid times on this page use CEST. Friday and Saturday raids open at 19:00 and close at 23:00.

Check the live Continent DayZ server directory before travelling, and keep the available DayZ player commands ready for information or safe recovery outside a raid.

07

Common questions

Does placing a Territory Flag Kit create a base?

No. The flagpole must be fully constructed before Continent recognises the sixty metre territory.

Can the lock owner remove it without entering the code?

Yes. The player who attached the lock is recognised for that gate and can remove it without dialing the full combination.

Can a base be raided during the week?

No. Raiding is permitted only on Friday and Saturday from 19:00 until 23:00 CEST.

Does a flag territory protect players from combat?

No. A recognised base territory is not automatically a safe zone. The raid schedule limits attacks on bases, not ordinary player combat around them.